Brian’s Bedroom

Home audio recording in Ubuntu Studio, Linux, opensource and freeware audio production software.

Home Recording Guide

Using the Wii Remote to Control Hydrogen and Ardour on Ubuntu Linux

I’ve found two great videos on using the Nintendo Wii’s Wiimote to control audio programs in Ubuntu Studio (or any linux distro). The first is posted at msound.org
Drumming With WiiMote, Hydrogen and Itouch
. The second is the prototype done by the Ardour development team using the WiiMote to control Ardour.

Drumming With a WiiMote in Hydrogen

See the original post at msound.org:
Drumming With WiiMote, Hydrogen and Itouch


If you can’t access YouTube or don’t have flash, becks from msound.org has connected his WiiMote as a midi controller to the hydrogen using a PERL script that can be downloaded from here. He’s also using the Apple Ipod Touch in a similar fashion. Lastly, he shows that fancy tools don’t increase your drumming ability :)

Using a WiiMote in Ardour

See the original Ardour post: Prototype Wiimote Control For Ardour Added.

In this video, James Bond from the Ardour Dev team connects the WiiMote up to Ardour through the options menu (You’ll need to follow the instructions here). Features available are:

  • Button A starts and stops the transport (play and stop).
  • D-Pad left/right moves the play head left and right.
  • D-Pad up/down scrolls through tracks (vertically).
  • Plus and minus buttons zoom in and out.
  • Button 1 enables recording on a track (arms the track).
  • Button 2 enables recording on the session (you can then press A to start recording).
  • Button B deletes the last recording if you fluffed it (Don’t ever press the B Button, 007).
  • Home resets the play head to the beginning of the track (or the selected marker).

Unfortunately, you’ll need some Linux experience to get your WiiMote working with these programs. You’ll also need Bluetooth on your PC. Hopefully we’ll see the Ardour support in the next release.

Where to Place the Microphone when Recording Acoustic Guitars

As Mike said in the previous post, things have been a little hairy on this side, so I must apologise for the lack of new content over the last few weeks. With the formalities out of the way, let’s get started with the good stuff…

When recording acoustic guitars, it is typically best to use a microphone rather than its built in pickup. The reason for this is that an acoustic guitar is known for its acoustic sound (i.e. the “natural” sound it makes in a room) rather than for the electronically reproduced sound its pickup would create. However, the quality of the recording is also highly dependent on the quality of the mic. So, this leaves you with two options: either buy a decent mic (preferably a condenser mic), or use the built-in pickup if it sounds better than your cheap mic.

Okay, so I’ve now convinced you to get a decent mic, and you probably think that it makes no difference where the mic is placed, as long as it’s fairly close to the guitar. Well, that’s simply not true, your mic placement is extremely important. Let me explain…

If you place the mic far from the guitar you will get more of a room sound than a defined guitar sound. In other words, your guitar track will sound quite spacious, as if there was a reverb effect on it. On the other hand, if you place your mic close to the guitar, you will get more guitar sound than room sound. This seems pretty obvious, and it is… but sometimes it’s good to hear the basics. I can see you’re a bit disappointed, so let’s go a little deeper…

If you place your mic close to the bridge, you will get a very twangy sound (i.e. loud mid to high frequencies with little bass) and you will also hear the pick hitting the strings. However, if you place the mic close to the bottom of the neck, you will get a bassier/warmer sound. The reason for this is that the strings have more room to move on here than they would at the bridge, meaning that the higher frequencies of the note are produced where the string is tight and the lower frequencies are produced where the strings are loose. You may not want to place your mic right by the sound hole because it is typically too bassy and loud there, so your mic will start clipping.

You can see from the pictures below, that I like to place my mic by the bottom of the bridge, but aimed towards my strumming hand. By placing my mic here, I will get a warm mix (meaning a mix with a fair amount of bass but still with a defined mid and high tone). By aiming the mic towards the strumming hand, the sound of the pick hitting the strings will become clearer, which most artists consider to be a good thing because it adds definition. The nice thing about this setup is that if you want to remove bass later, it is simple to add a high-pass filter in Ardour (or any other DAW) to get a thinner and clearer mix.



I have recorded the sound of the guitar whilst moving the mic from the nut to the bridge and whilst moving closer to and further away from the guitar. Once you hear this, you will understand completely what I’ve been trying to get down in writing. The MP3 is available from the link below:

AcousticMicing.MP3 (1,619 kB)

Other posts you might find interesting:
What Gives a Guitar its Tone?
Microphone Review: Shure’s SM57
Sound Proofing and Room Acoustic Basics
Sound Mixing Tips: EQ vs Volume
Stereo Panning Tips: Panning for Gold

New Ardour Recommended Plugin Effects Page

Sorry it’s been so long since the last post. Brian and I have been insanely busy with work.

One of the biggest problems with using Ardour is the ridiculous number of LADSPA effects plugins that are available. It’s not easy to find a good plugin and you end up wasting a lot of time trying all the different compressors, reverbs and EQ’s.

To help you out, Ardour has posted a new page on plugins with recommended EQ, dynamics, reverbs and other plugins. It also tells you where to get more plugins if you’re collecting them:)
If you want to recommend a plugin to Ardour, you can comment on the original plugin page annoucement.

Other posts you might find interesting:
My Favourite Linux Audio Effects
Using a Bus to Route Effects in Ardour
Audio Recording in Ubuntu Studio – Part 3: Adding Effects to the Ardour Drumtrack
An Overview of Compression
Sound Mixing Tips: EQ vs Volume

Using a Bus to Route Effects in Ardour

When using computer audio effects, one must always bear in mind that your poor computer has to calculate the effect output everytime you play back your tracks. So when you go too crazy with effects, your computer will probably seize up, roll-over and die! To save your computer, it is important to use buses to route repeated effects in Ardour.

Okay, maybe that sounds like complete gibberish… but please bear with me and you’ll soon understand what I mean. Let’s take an example of a multichannel recording of a drumbeat in Ardour (i.e. one channel for snare, one for the kick drum, etc.). For each drum, you would want to add certain effects like an EQ, reverb, and compressor. One way to do this is to add the effects to each channel like in the figure below.


Since you would want the same sounding reverb on each drum, your poor computer has to calculate the same thing multiple times. This is unnecessary because you can create a bus and route all the drum channels to it and then only put one reverb on the bus. This method achieves the same sound whilst your computer does less. You can do this by following the steps below:

Firstly, you need to create a new bus. Go to Session, and click on Add Track/Bus. Configure the window that appears to look like the one shown below. i.e. select Busses and Stereo.


You now need to route all your drum channels to the bus (I have renamed mine to be DrumBus). You do this by right-clicking on the black rectangle below the volume fader (this is called the “post effects” for the track). A menu should appear and you must select New Send… Configure yours to look like the one shown below. You do this by firstly adding an output (click the Add Output button) and then selecting where you want the output to go. In this case you choose DrumBus/in1 and DrumBus/in2 from the Ardour tab on the right of the window.


Since you have rerouted the output of the each drum track, it no longer needs to be connected to the Master Bus. So disconnect it by clicking on the Output button (just above the Comments button) at the bottm of each drum channel and select Disconnect. Your drums should all be sounding through your Drum bus. This means that if you adjust the DrumBus volume, all the drums’ volumes should change. It also means that any effects you use on the drum bus will be applied over the whole drum kit. The figure below shows how the bus greatly reduces the amount of reverb effects used.


Note that I have left the EQs and Compressors in each channel and not on the bus. This is done because the EQs and Compressors are set differently on each drum and thus cannot be applied to the whole kit via the bus. I hope you found this tip useful, and that your computer will also appreciate it :). A special thanks goes out to Jakob Lund for suggesting this method of adding multiple effects.

Other posts you might find interesting:
Audio Recording in Ubuntu Studio – Part 3: Adding Effects to the Ardour Drumtrack
My Favourite Linux Audio Effects
An Overview of Compression
Panning for Gold : How to Pan Tracks
Mastering Tips: A Picture Says a Thousand Words

Funk Hydrogen Beat Templates

What are the last words a drummer says in a band?

…”Hey guys, why don’t we try one of my songs?”

As you should know if you read my previous beat templates post, Hydrogen Drumbeat Templates – A Non-drummer’s Best Friend, I have been creating beat templates in order to help non-drummers write better songs in Hydrogen. The basic idea is that you download the Hydrogen song which has many different patterns in it and rearrange these patterns until it suits your song.

In this post I present you with my second ever beat template which focuses around the funk genre. These beats, however, can be used in most genres such as rock, hip-hop, pop and even metal at times. You can download this template from the link below.

The actual template: BriansBeatsFUNK.h2song (235 kB)
Note: These songs require the YamahaVintageKit available for download from here.

A MP3 sample of the template: FUNKBeatsExample.mp3 (837 kB)
The Hydrogen song of the MP3: FUNKBeatsExample.h2song (235 kB)

Once again, I have only used a closed hi-hat for the right-hand rhythm, however it is easy enough to interchange this with whatever suits you, like the ride, open hats, or crash. Just copy the same pattern on the ride, or crash and then delete the notes from the hi-hat. I hope you enjoy creating new beats!

Other posts you might find interesting:
Hydrogen Drumkits
My Attempt at a Hydrogen Drumkit
Pimp my Hydrogen Beats
Making a Roll Sound Realistic
Sunday Bloody Sunday Hydrogen Beat